AI Insights · Timothy · October 2024
Top Boxing Games on iOS in Austria: Q3 2024 Review
Explore the performance trends of the top five boxing games on iOS in Austria during Q3 2024, with insights into downloads, revenue, and active user metrics.
In the third quarter of 2024, the top boxing games on the iOS platform in Austria demonstrated varied performance in terms of downloads, revenue, and weekly active users. Here's a closer look at how these games fared, based on data from Sensor Tower.
WWE Mayhem from Reliance Games saw fluctuations in its weekly revenue, peaking at approximately $294 in early September and ending the quarter with $199. Downloads varied throughout the quarter, with an initial spike to 38 and later stabilizing around 9 in September. The game's weekly active users started at 66, peaked at 81 in late July, and then decreased to 23 by the end of September.
Real Boxing 2, published by Vivid Games S.A., experienced consistent downloads, reaching a high of 105 in late July before tapering off to 31 by the end of September. The revenue peaked at $71 in early August, maintaining a steady flow throughout the quarter. Weekly active users followed a similar trend, peaking at 140 in late July and dropping to 28 by the quarter's end.
Boxing Star: Real Boxing Fight by THUMBAGE reported a revenue increase to $102 in mid-August and maintained a moderate level throughout the quarter. Downloads were low, with a noticeable increase to 61 in early September. Weekly active users saw a significant rise to 155 in early September, stabilizing at 44 by the end of the quarter.
Kongregate's Burrito Bison: Launcha Libre showed a gradual increase in revenue, culminating in $48 by the end of September. Downloads were relatively low but consistent, while weekly active users saw a peak of 82 in mid-August, tapering off to 56 by the end of the quarter.
Finally, EA SPORTS™ UFC® 2 from Electronic Arts had a strong performance with downloads peaking at 161 in early September. Revenue was highest at $62 in early July, with a notable decline as the quarter progressed. The game maintained a high level of weekly active users, peaking at 1525 in mid-August and concluding the quarter with 1323.
For more detailed insights and data on these games and others, you can explore Sensor Tower's comprehensive analytics tools.